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3D Action Adventure - Museum of Mechanics - WIP

With this series, I aim to create a library of Mechanics and Systems for varied genres. The vision is to stay sharp with my technical abilities as well as carefully examine long-standing design decisions by crafting them. Additionally, staying vigilant to tweak and adjust mechanics and systems to create better, more engaging experiences.


Designed mechanics and spaces for;


  • Puzzle with Environment destruction

    • Riding on a boulder

    • Blocked road


  • AI navigation and senses

    • Throwing stones to distract

    • Chasing player on detection

    • Node-based Patrolling


  • 3D Platforming

    • Running 

    • Jumping

ROLE

Gameplay Designer

GENRE

Action Adventure, 3D

ENGINE

Unreal, Blueprints

PLATFORM

Windows (PC)

THE DESIGN PROCESS

YOUTUBE

DOCUMENTS

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