top of page

3D Action Adventure - Museum of Mechanics - WIP
With this series, I aim to create a library of Mechanics and Systems for varied genres. The vision is to stay sharp with my technical abilities as well as carefully examine long-standing design decisions by crafting them. Additionally, staying vigilant to tweak and adjust mechanics and systems to create better, more engaging experiences.
Designed mechanics and spaces for;
Puzzle with Environment destruction
Riding on a boulder
Blocked road
AI navigation and senses
Throwing stones to distract
Chasing player on detection
Node-based Patrolling
3D Platforming
Running
Jumping
ROLE
Gameplay Designer
GENRE
Action Adventure, 3D
ENGINE
Unreal, Blueprints
PLATFORM
Windows (PC)
THE DESIGN PROCESS
YOUTUBE
DOCUMENTS
bottom of page