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Betrayed- FPS Level - WIP

What if Call of Duty had a level where players get a harmless weapon- BB Gun? This level explores the idea of navigating the streets of Guanajuato, Mexico (inspired from CoD MW 2: Alone level). I analyzed Call of Duty levels and drew key points that make such levels iconic. Fusing it with prevalent level design principles, I developed Betrayed by dividing it into 3 parts. 1. Introduction (Stealth) 2. BB Gun and Helicopter Chase 3. Rendezvous (RV) with Ghost - WIP Below you'll find the meticulous process of defining design outlines, crafting engaging layouts and implementing immersive game world!

ROLE

Gameplay Designer

GENRE

First Person Shooter

ENGINE

Unreal, Blueprints

PLATFORM

Unreal | Blueprints, Windows

THE DESIGN PROCESS

YOUTUBE

DOCUMENTS



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